3D graphics and simulation are entirely responsible for drawing me into the world of computers and technology. Thoughtout my career, I've been fortunate to have had a chance to work in most areas of computer graphics from photorealistic rendering to real-time simulations.
I started out doing 3D graphics on an Apple IIe when a single wireframe image would take overnight to render and a simple animation would take a week. Since that humble beginning, I've explored a myriad of aspects of computer graphics and simulation including the following:
Any time you have complex physical equipment, processes, or procedures that needs to be explained, 3D simulation is a potential solution.
I've built training simulations for such tasks as:
Whether you need to train astronauts or network engineers, 3D simulation can help to explain complex spatial relationships quickly and intuitively.
3D simulation is great for educational simulation because it allows the creation of extremely engaging, interactive content. Using a simulation, a student can experiment with and experience rather than just view a concept.
Over the years, I have created dozens of educational simulations, mostly focused upon science education. I have built simulations to teach concepts in many disciplines including:
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I started building simulation tools while I was an undergraduate student to make it easier for me to understand my physics and math classes. Unfortunately, simulation has yet to make a significant impact upon mainstream education. Hopefully, that that will change within my lifetime.
3D simulation is an ideal way to intuitively and effectively communicate scientific information. Since scientific data is often three dimensional or multidimensional in nature, it can most effectively be analysed and understood using 3D visualization techniques.
I have built software for visualizing multidimensional data using a variety of different graphing and visualization techniques including:
3D visualization is useful for illustrating the anatomy and physiology of the human body and also for medical procedures, medical equipment, and processes.
While I am not a 3D medical illustrator myself, I have worked with 3D medical illustrators to create interactive and animated simulations of the human body and I have also created medical visualizations using medical imaging data such as MRI data. I have even created 3D simulations that take you on a first person voyage into the human body as in the classic film "Fantastic Voyage".
3D simulation and visualization is an ideal way to intuitively and effectively communicate architectural design information and architects have been primary users of each of the software packages that I've developed. My first computer related job while I was still in college was at a CAD company called "Point Line CAD" where I wrote a ray tracing visualization system. During my work with Hypercosm, we partnered with Google and with Autodesk to create software that was used by hundreds of architects. I've built architectural simulations for a variety of applications including: